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# GKSavedGameListener

A protocol that handles events related to saving game data.

```
protocol GKSavedGameListener : NSObjectProtocol
```

## Overview

Implement the methods in the this protocol to manage conflicts or track changes when saving game data.

Adopt the [`GKLocalPlayerListener`](/documentation/GameKit/GKLocalPlayerListener) protocol to listen for and handle a variety of Game Center events for player accounts instead of the individual [`GKChallengeListener`](/documentation/GameKit/GKChallengeListener), [`GKInviteEventListener`](/documentation/GameKit/GKInviteEventListener), [`GKSavedGameListener`](/documentation/GameKit/GKSavedGameListener), and [`GKTurnBasedEventListener`](/documentation/GameKit/GKTurnBasedEventListener) protocols.

## Topics

### Handling Saved Game Conflicts

[`player(_:hasConflictingSavedGames:)`](/documentation/GameKit/GKSavedGameListener/player(_:hasConflictingSavedGames:))

Chooses the correct game data from the saved games that contain conflicts.

### Handling Saved Game Changes

[`player(_:didModifySavedGame:)`](/documentation/GameKit/GKSavedGameListener/player(_:didModifySavedGame:))

Handles when data changes in a saved game file.



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