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# origin

The position of the “slice” of noise samples contained in the noise map relative to the unit coordinate space of the noise object it was created from.

```
var origin: vector_double2 { get }
```

## Discussion

This property is read-only; you define the origin of a noise map when creating it with the [`interpolatedValue(at:)`](/documentation/GameplayKit/GKNoiseMap/interpolatedValue(at:)) initializer.

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