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# textureCubeMap

The texture map to apply in the reflection stage.

```
var textureCubeMap: GLKEffectPropertyTexture { get }
```

## Discussion

Your application should create a complete texture cube map in its initialization code. Then, assign the name of this texture to the [`textureCubeMap`](/documentation/GLKit/GLKReflectionMapEffect/textureCubeMap) property.

```objc
reflectionMapObject.textureCubeMap.glName = texture_name;
```

---

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