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# texture(withName:scaleFactor:bundle:options:queue:completionHandler:)

```
func texture(withName name: String, scaleFactor: CGFloat, bundle: Bundle?, options: [String : NSNumber]? = nil, queue: dispatch_queue_t?, completionHandler block: @escaping @Sendable (GLKTextureInfo?, (any Error)?) -> Void)
```

---

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