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# controlPointStride

Sets the stride, in bytes, between control points in the control point buffer.

```
var controlPointStride: Int { get set }
```

## Discussion

All keyframes share the same control point stride.

You are responsible for ensuring this stride is a multiple of the control point format’s element size, and
at a minimum exactly the control point format’s size.

This property defaults to `0`, indicating that the control points are tightly-packed.

---

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