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# colorAttachmentMappingState

Sets the logical-to-physical rendering remap state.

```
var colorAttachmentMappingState: MTL4LogicalToPhysicalColorAttachmentMappingState { get set }
```

## Discussion

Use this property to assign how a [`MTL4RenderCommandEncoder`](/documentation/Metal/MTL4RenderCommandEncoder) instance maps the output of your fragment shader to
physical color attachments.

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