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# setArgumentTable(_:stages:)

Associates an argument table with a set of render stages.

```
func setArgumentTable(_ argumentTable: (any MTL4ArgumentTable)?, stages: MTLRenderStages)
```

## Parameters

`argumentTable`

[`MTL4ArgumentTable`](/documentation/Metal/MTL4ArgumentTable) to set.

`stages`

A [`MTLRenderStages`](/documentation/Metal/MTLRenderStages) bitmask that specifies the shader stages with visibility over the table.

## Discussion

Metal takes a snapshot of the resources in the argument table when you encode a draw, dispatch, or execute command.
This snapshot becomes available to the `stages` you specify to this method.

---

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