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# setFrontFacing(_:)

Configures the vertex winding order that determines which face of a geometric primitive is the front one.

```
func setFrontFacing(_ frontFacingWinding: MTLWinding)
```

## Parameters

`frontFacingWinding`

A [`MTLWinding`](/documentation/Metal/MTLWinding) value that determines which side of a primitive the render pipeline
interprets as front facing.

---

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