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# isLowPower

A Boolean value that indicates whether the GPU lowers its performance to conserve energy.

```
var isLowPower: Bool { get }
```

## Discussion

Some systems contain multiple GPUs that run with different performance and energy characteristics. At runtime, choose a GPU that best matches your performance needs while considering the current state of the system. For example, your app may choose a lower-power GPU if it doesn’t need the best possible performance on a MacBook Pro that’s running on battery power. For more information on discovering and selecting GPUs at runtime, see [Multi-GPU systems](/documentation/Metal/multi-gpu-systems).

> Note:
> Systems with Apple silicon only have one GPU, which removes the need to choose a GPU.

The property is typically <doc://com.apple.documentation/documentation/Swift/true> for integrated GPUs and <doc://com.apple.documentation/documentation/Swift/false> for discrete GPUs. However, an Apple silicon GPU on a Mac sets the property to <doc://com.apple.documentation/documentation/Swift/false> because it doesn’t need to lower its performance to conserve energy.

---

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