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# makeDepthStencilState(descriptor:)

Creates a depth-stencil state instance.

```
func makeDepthStencilState(descriptor: MTLDepthStencilDescriptor) -> (any MTLDepthStencilState)?
```

## Parameters

`descriptor`

An [`MTLDepthStencilDescriptor`](/documentation/Metal/MTLDepthStencilDescriptor) instance.

## Return Value

A new [`MTLDepthStencilState`](/documentation/Metal/MTLDepthStencilState) instance if the method completed successfully; otherwise `nil`.

## Discussion

---

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