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# makeRenderPipelineState(descriptor:)

Synchronously creates a render pipeline state.

```
func makeRenderPipelineState(descriptor: MTLRenderPipelineDescriptor) throws -> any MTLRenderPipelineState
```

## Parameters

`descriptor`

An [`MTLRenderPipelineDescriptor`](/documentation/Metal/MTLRenderPipelineDescriptor) instance.

## Return Value

A new [`MTLRenderPipelineState`](/documentation/Metal/MTLRenderPipelineState) instance if the method completes successfully;
otherwise Swift throws an error and Objective-C returns `nil`.

## Discussion

Use the graphics-rendering pipeline state to configure a render pass by calling the [`setRenderPipelineState(_:)`](/documentation/Metal/MTLRenderCommandEncoder/setRenderPipelineState(_:)) method of an [`MTLRenderCommandEncoder`](/documentation/Metal/MTLRenderCommandEncoder) instance.

---

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