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# makeRenderPipelineState(descriptor:options:completionHandler:)

Asynchronously creates a render pipeline state and reflection information.

```
func makeRenderPipelineState(descriptor: MTLRenderPipelineDescriptor, options: MTLPipelineOption, completionHandler: @escaping @Sendable ((any MTLRenderPipelineState)?, MTLRenderPipelineReflection?, (any Error)?) -> Void)
```

## Parameters

`descriptor`

An [`MTLRenderPipelineDescriptor`](/documentation/Metal/MTLRenderPipelineDescriptor) instance.

`options`

An [`MTLPipelineOption`](/documentation/Metal/MTLPipelineOption) instance that represents the reflection information you want the method to generate.

`completionHandler`

A Swift closure or an Objective-C block the method calls when it finishes creating the render pipeline state.

## Discussion

Use the graphics-rendering pipeline state to configure a render pass by calling the [`setRenderPipelineState(_:)`](/documentation/Metal/MTLRenderCommandEncoder/setRenderPipelineState(_:)) method of an [`MTLRenderCommandEncoder`](/documentation/Metal/MTLRenderCommandEncoder) instance.

---

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