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# makeTexture(descriptor:iosurface:plane:)

Creates a texture instance that uses I/O surface to store its underlying data.

```
func makeTexture(descriptor: MTLTextureDescriptor, iosurface: IOSurfaceRef, plane: Int) -> (any MTLTexture)?
```

## Parameters

`descriptor`

An [`MTLTextureDescriptor`](/documentation/Metal/MTLTextureDescriptor) instance.

`iosurface`

An `IOSurfaceRef` instance.

`plane`

A plane within i`osurface` the method sets as the texture’s underlying data.

## Return Value

A new [`MTLTexture`](/documentation/Metal/MTLTexture) instance if the method completed successfully; otherwise `nil`.

## Discussion

---

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