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# device

The device object that created the shader function.

```
var device: any MTLDevice { get }
```

## Discussion

You can only use the function handle with this [`MTLDevice`](/documentation/Metal/MTLDevice).

## See Also

  [Metal Shading Language Guide](https://developer.apple.com/library/archive/documentation/Metal/Reference/MetalShadingLanguageGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40014364)

  [Metal Programming Guide](https://developer.apple.com/library/archive/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40014221)



---

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