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# makeTexture(descriptor:offset:)

Creates a texture at a specified offset on the heap.

```
func makeTexture(descriptor: MTLTextureDescriptor, offset: Int) -> (any MTLTexture)?
```

## Parameters

`descriptor`

A descriptor object that describes the properties of the texture.

`offset`

The distance, in bytes, to place the texture relative to the start of the heap.

## Return Value

A new texture, or `nil` if the heap is not a placement heap.

## Discussion

You can call the method with the following restrictions:

- The heap’s type needs to be [`MTLHeapType.placement`](/documentation/Metal/MTLHeapType/placement)
- The texture’s CPU cache mode option needs to match the heap’s [`cpuCacheMode`](/documentation/Metal/MTLHeap/cpuCacheMode) property
- The texture’s storage mode option needs to be [`MTLStorageMode.memoryless`](/documentation/Metal/MTLStorageMode/memoryless), or match the heap’s [`storageMode`](/documentation/Metal/MTLHeap/storageMode) property

> Important:
> Avoid potentially erratic behavior by aligning the texture correctly
> so that it doesn’t extend past the end of the heap.

Use the [`heapBufferSizeAndAlign(length:options:)`](/documentation/Metal/MTLDevice/heapBufferSizeAndAlign(length:options:)) to determine the correct size and alignment.

> Note:
> The new texture can implicitly alias the underlying memory of other resources already in the heap within the overlapping half-open range of `[offset, offset + requiredSize)`.

---

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