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# MTLPixelFormat.eac_rg11Snorm

Compressed format using EAC compression with two normalized signed integer components.

```
case eac_rg11Snorm
```

## Discussion

Only [`MTLTextureType.type2D`](/documentation/Metal/MTLTextureType/type2D), [`MTLTextureType.type2DArray`](/documentation/Metal/MTLTextureType/type2DArray), and [`MTLTextureType.typeCube`](/documentation/Metal/MTLTextureType/typeCube) textures are supported.

---

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