<!--
{
  "availability" : [
    "iOS: 15.0.0 -",
    "iPadOS: 15.0.0 -",
    "macCatalyst: 15.0.0 -",
    "macOS: 12.0.0 -",
    "tvOS: 16.0.0 -",
    "visionOS: 1.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "Metal",
  "identifier" : "/documentation/Metal/MTLRenderPipelineState/makeRenderPipelineState(additionalBinaryFunctions:)-84te1",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Method",
  "symbol" : {
    "kind" : "Instance Method",
    "modules" : [
      "Metal"
    ],
    "preciseIdentifier" : "c:objc(pl)MTLRenderPipelineState(im)newRenderPipelineStateWithAdditionalBinaryFunctions:error:"
  },
  "title" : "makeRenderPipelineState(additionalBinaryFunctions:)"
}
-->

# makeRenderPipelineState(additionalBinaryFunctions:)

Creates a new pipeline state that’s a copy of the current pipeline state with additional shaders.

```
func makeRenderPipelineState(additionalBinaryFunctions: MTLRenderPipelineFunctionsDescriptor) throws -> any MTLRenderPipelineState
```

## Parameters

`additionalBinaryFunctions`

An [`MTLRenderPipelineFunctionsDescriptor`](/documentation/Metal/MTLRenderPipelineFunctionsDescriptor) instance, which contains [`MTLFunction`](/documentation/Metal/MTLFunction) arrays for vertex, fragment, and tile shaders.

## Discussion

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)