<!--
{
  "availability" : [
    "iOS: 26.0.0 -",
    "iPadOS: 26.0.0 -",
    "macCatalyst: 26.0.0 -",
    "macOS: 26.0.0 -",
    "tvOS: 26.0.0 -",
    "visionOS: 26.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "Metal",
  "identifier" : "/documentation/Metal/MTLSamplerDescriptor/lodBias",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Property",
  "symbol" : {
    "kind" : "Instance Property",
    "modules" : [
      "Metal"
    ],
    "preciseIdentifier" : "c:objc(cs)MTLSamplerDescriptor(py)lodBias"
  },
  "title" : "lodBias"
}
-->

# lodBias

Sets the level-of-detail (lod) bias when sampling from a texture.

```
var lodBias: Float { get set }
```

## Discussion

The property’s default value is `0.0f`.
The precision format is `S4.6`, and the range is `[-16.0, 15.999]`.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)