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# MTLTileRenderPipelineDescriptor

An object that configures new render pipeline state objects for tile shading.

```
class MTLTileRenderPipelineDescriptor
```

## Topics

### Identifying the render pipeline

[`label`](/documentation/Metal/MTLTileRenderPipelineDescriptor/label)

A string that identifies the tile pipeline descriptor.

### Specifying graphics functions and associated data

[`tileFunction`](/documentation/Metal/MTLTileRenderPipelineDescriptor/tileFunction)

The compute kernel or fragment function the pipeline calls.

[`tileBuffers`](/documentation/Metal/MTLTileRenderPipelineDescriptor/tileBuffers)

An array that contains the buffer mutability options for a render pipeline’s tile function.

[`maxCallStackDepth`](/documentation/Metal/MTLTileRenderPipelineDescriptor/maxCallStackDepth)

The maximum call stack depth for indirect function calls in tile shaders.

### Specifying rasterization and visibility state

[`threadgroupSizeMatchesTileSize`](/documentation/Metal/MTLTileRenderPipelineDescriptor/threadgroupSizeMatchesTileSize)

A Boolean value that indicates whether all threadgroups for this pipeline completely cover tiles.

[`rasterSampleCount`](/documentation/Metal/MTLTileRenderPipelineDescriptor/rasterSampleCount)

The number of samples in each fragment.

### Specifying rendering pipeline state

[`reset()`](/documentation/Metal/MTLTileRenderPipelineDescriptor/reset())

Specifies the default rendering pipeline state values for the descriptor.

[`colorAttachments`](/documentation/Metal/MTLTileRenderPipelineDescriptor/colorAttachments)

An array of attachments that store color data.

### Specifying threads per threadgroup

[`maxTotalThreadsPerThreadgroup`](/documentation/Metal/MTLTileRenderPipelineDescriptor/maxTotalThreadsPerThreadgroup)

The maximum number of threads in a threadgroup when dispatching a command using the pipeline.

### Specifying precompiled shader binaries

[`supportAddingBinaryFunctions`](/documentation/Metal/MTLTileRenderPipelineDescriptor/supportAddingBinaryFunctions)

A Boolean value that indicates whether you can use the pipeline to create new pipelines by adding binary functions to its callable functions list.

[`binaryArchives`](/documentation/Metal/MTLTileRenderPipelineDescriptor/binaryArchives)

An array of binary archives to search for precompiled versions of the shader.

### Specifying callable functions for the pipeline

[`linkedFunctions`](/documentation/Metal/MTLTileRenderPipelineDescriptor/linkedFunctions)

Functions that you can specify as function arguments for the tile shader when encoding commands that use the pipeline.

### Specifying shader validation

[`shaderValidation`](/documentation/Metal/MTLTileRenderPipelineDescriptor/shaderValidation)

A value that enables or disables shader validation for the pipeline.



---

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