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# vertexDescriptor

Creates and returns a new vertex descriptor.

```
+ (MTLVertexDescriptor *) vertexDescriptor;
```

## Return Value

A default object with allocated arrays in the [`attributes`](/documentation/Metal/MTLVertexDescriptor/attributes) and [`layouts`](/documentation/Metal/MTLVertexDescriptor/layouts) properties.

## See Also

  [Metal Shading Language Guide](https://developer.apple.com/library/archive/documentation/Metal/Reference/MetalShadingLanguageGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40014364)

  [Metal Programming Guide](https://developer.apple.com/library/archive/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40014221)



---

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