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# MTLVisibilityResultMode

The mode that determines what, if anything, the GPU writes to the results buffer, after the GPU executes the render pass.

```
enum MTLVisibilityResultMode
```

## Topics

### Result modes

[`MTLVisibilityResultMode.disabled`](/documentation/Metal/MTLVisibilityResultMode/disabled)

The result doesn’t contain any data because visibility testing was disabled.

[`MTLVisibilityResultMode.boolean`](/documentation/Metal/MTLVisibilityResultMode/boolean)

The result records whether any samples passed depth and stencil tests.

[`MTLVisibilityResultMode.counting`](/documentation/Metal/MTLVisibilityResultMode/counting)

The result records how many samples passed depth and stencil tests.

## See Also

[`setVisibilityResultMode(_:offset:)`](/documentation/Metal/MTLRenderCommandEncoder/setVisibilityResultMode(_:offset:))

Configures which visibility test the GPU runs and the destination for any results it generates.



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