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# newTexture(texture:options:)

Synchronously loads image data and creates a Metal texture from the specified Model I/O texture.

```
func newTexture(texture: MDLTexture, options: [MTKTextureLoader.Option : Any]? = nil) throws -> any MTLTexture
```

## Parameters

`texture`

A Model I/O texture object containing image data from which to create the texture.

`options`

A dictionary describing any additional texture loading steps. See `Texture Loading Options`.

## Return Value

A fully loaded and initialized Metal texture, or `nil` if an error occurred.

## Discussion

---

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