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# CATransform3DScale(_:_:_:_:)

Scales `t` by `(sx, sy, sz)` and returns the result: `t = scale(sx, sy, sz) * t`.

```
func CATransform3DScale(_ t: CATransform3D, _ sx: CGFloat, _ sy: CGFloat, _ sz: CGFloat) -> CATransform3D
```

---

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