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# CATransform3DTranslate(_:_:_:_:)

Translates `t` by `(tx, ty, tz)` and returns the result: `t` `= translate(tx, ty, tz) * t`.

```
func CATransform3DTranslate(_ t: CATransform3D, _ tx: CGFloat, _ ty: CGFloat, _ tz: CGFloat) -> CATransform3D
```

---

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