<!--
{
  "availability" : [
    "iOS: 13.0.0 -",
    "iPadOS: 13.0.0 -",
    "macCatalyst: 13.0.0 -",
    "macOS: 10.15.0 -",
    "tvOS: 26.0.0 -",
    "visionOS: -"
  ],
  "documentType" : "symbol",
  "framework" : "RealityKit",
  "identifier" : "/documentation/RealityKit/Entity/availableAnimations",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Property",
  "symbol" : {
    "kind" : "Instance Property",
    "modules" : [
      "RealityKit"
    ],
    "preciseIdentifier" : "s:17RealityFoundation6EntityC19availableAnimationsSayAA17AnimationResourceCGvp"
  },
  "title" : "availableAnimations"
}
-->

# availableAnimations

The list of animations associated with the entity.

```
@MainActor @preconcurrency var availableAnimations: [AnimationResource] { get }
```

## Discussion

When you import an entity from a file, for example by using the
[`load(named:in:)`](/documentation/RealityKit/Entity/load(named:in:)) method, the entity might contain associated
animations. Any that RealityKit supports appear in the
[`availableAnimations`](/documentation/RealityKit/Entity/availableAnimations) array.

To play a particular animation resource from the list, call the
[`playAnimation(_:transitionDuration:startsPaused:)`](/documentation/RealityKit/Entity/playAnimation(_:transitionDuration:startsPaused:)) method.
Alternatively, to play all animations with a given name, call the
`playAnimation(named:transitionDuration:startsPaused:)` method instead.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)