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# load(contentsOf:withName:)

Returns an entity by synchronously loading it from a file URL.

```
@MainActor @preconcurrency static func load(contentsOf url: URL, withName resourceName: String? = nil) throws -> Entity
```

## Parameters

`url`

A file URL representing the file to load. For Reality files, append
a URL fragment to specify a scene name — for example,
`my.reality#MyScene`.

`resourceName`

A unique name the method assigns to the resource it loads,
for use in network synchronization.

## Return Value

The root entity in the loaded file.

## Discussion

Loading an [`Entity`](/documentation/RealityKit/Entity) with this method blocks the main actor because it’s synchronous, so only call it from a command-line application.
The method can stall a regular app, which makes it visibly hitch, and the system terminates an app if its UI becomes unresponsive.
See [`init(named:in:)`](/documentation/RealityKit/Entity/init(named:in:)) for an example that demonstrates how to safely load content.

RealityKit supports loading entities from USD (`.usd`, `.usda`, `.usdc`,
`.usdz`) and Reality (`.reality`) files. For Reality files that contain
multiple scenes, specify which scene to load by appending a URL fragment
with the scene name — for example, `my.reality#MyScene`.

For more information on loading entities, see
[Loading entities from a file](/documentation/RealityKit/loading-entities-from-a-file).

---

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