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# init(mesh:material:renderTargets:blending:)

Creates a descriptor for the given mesh format, material, render targets, and optional
blending configuration.

```
init(mesh: LowLevelMeshResource.Descriptor, material: LowLevelMaterialResource, renderTargets: LowLevelRenderTarget.DescriptorSet, blending: LowLevelRenderPipelineState.Descriptor.Blending? = nil)
```

## Parameters

`mesh`

The vertex format descriptor of the mesh to be rendered.

`material`

The compiled material (geometry modifier, surface shader, and lighting function).

`renderTargets`

The render target descriptors this pipeline state must be compatible with.

`blending`

The blending configuration for transparent draws, or `nil` for opaque draws. Defaults to `nil`.

---

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