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# load(named:in:)

Returns a texture resource by synchronously loading it from a bundle.

```
@MainActor @preconcurrency static func load(named name: String, in bundle: Bundle? = nil) throws -> TextureResource
```

## Parameters

`name`

The name of the resource. The filename extension is optional.

`bundle`

The bundle to search for the resource. Use `nil` to indicate
the app’s bundle.

## Return Value

The loaded resource.

## Discussion

Loading a [`TextureResource`](/documentation/RealityKit/TextureResource) with this method blocks the main actor because it’s synchronous, so only call it from a command-line application.
The method can stall a regular app, which makes it visibly hitch, and the system terminates an app if its UI becomes unresponsive.
See [`init(named:in:)`](/documentation/RealityKit/TextureResource/init(named:in:)) for an example that demonstrates how to safely load content.

This method loads the image that the `URL` specifies, and creates a texture
resource from it. The method blocks until it finishes loading the image and creating
the texture resource.
RealityKit automatically creates a
resource name based on the `name` and `bundle`
values.

RealityKit uses the resource name to identify texture resources, and
to match texture resources between networked peers. Specify a
unique resource name for each texture resource you load or generate.

---

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