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# moveBy(x:y:z:duration:)

Creates an action that moves a node relative to its current position.

```
class func moveBy(x deltaX: CGFloat, y deltaY: CGFloat, z deltaZ: CGFloat, duration: TimeInterval) -> SCNAction
```

## Parameters

`deltaX`

The distance to move the node in the X direction of its parent node’s local coordinate space.

`deltaY`

The distance to move the node in the Y direction of its parent node’s local coordinate space.

`deltaZ`

The distance to move the node in the Z direction of its parent node’s local coordinate space.

`duration`

The duration, in seconds, of the animation.

## Return Value

A new action object.

## Discussion

When the action executes, the node’s [`position`](/documentation/SceneKit/SCNNode/position) property animates from its current position to its new position.

This action is reversible; the reverse is created as if the following code had been executed:

```objc
[SCNAction moveByX: -deltaX y: -deltaY z: -deltaZ duration: duration];
```

---

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