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# rotateBy(x:y:z:duration:)

Creates an action that rotates the node in each of the three principal axes by angles relative to its current orientation.

```
class func rotateBy(x xAngle: CGFloat, y yAngle: CGFloat, z zAngle: CGFloat, duration: TimeInterval) -> SCNAction
```

## Parameters

`xAngle`

The amount to rotate the node counterclockwise around the x-axis of its local coordinate space, in radians.

`yAngle`

The amount to rotate the node counterclockwise around the y-axis of its local coordinate space, in radians.

`zAngle`

The amount to rotate the node counterclockwise around the z-axis of its local coordinate space, in radians.

`duration`

The duration, in seconds, of the animation.

## Return Value

A new action object.

## Discussion

When the action executes, the node’s [`rotation`](/documentation/SceneKit/SCNNode/rotation) property animates to the new angle.

This action is reversible; the reverse is created as if the following code had been executed:

```objc
[SCNAction rotateByX: -xAngle y: -yAngle z: -zAngle duration: duration];
```

---

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