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# color

The semantic for per-vertex color data.

```
static let color: SCNGeometrySource.Semantic
```

## Discussion

For a geometry source, this semantic identifies data containing a color for each vertex in the geometry. SceneKit interpolates per-vertex colors across a surface to produce smooth shading. Per-vertex colors modulate those produced by lighting and a geometry’s materials, if applicable.

For a custom shader program, you use this semantic to bind SceneKit’s vertex color data to an input attribute of the shader.

Vertex color data is typically an array of three- or four-component vectors.

---

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