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# magnificationFilter

Texture filtering for rendering the material property’s image contents at a size larger than that of the original image.

```
var magnificationFilter: SCNFilterMode { get set }
```

## Discussion

Texture filtering determines the appearance of a material property’s contents when portions of the material surface appear larger or smaller than the original texture image. For example, the texture coordinates at a point near the camera may correspond to a small fraction of a pixel in the texture image. SceneKit uses the magnification filter to determine the color of the sampled texel at that point.

The default magnification filter is [`SCNFilterMode.linear`](/documentation/SceneKit/SCNFilterMode/linear). See [`SCNWrapMode`](/documentation/SceneKit/SCNWrapMode) for available modes and their effects.

---

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