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# SCNMatrix4Rotate(_:_:_:_:_:)

Returns a new matrix created by concatenating the specified matrix with a rotation transformation.

```
func SCNMatrix4Rotate(_ m: SCNMatrix4, _ angle: Float, _ x: Float, _ y: Float, _ z: Float) -> SCNMatrix4
```

## Parameters

`m`

The matrix to be combined with a rotation.

`angle`

The amount of rotation, in radians, measured counterclockwise around the rotation axis.

`x`

The x-component of the rotation axis.

`y`

The y-component of the rotation axis.

`z`

The z-component of the rotation axis.

## Return Value

A new matrix.

## Discussion

The resulting transformation consists of the specified rotation followed by the transformation represented by the `mat` parameter.

---

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