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# geometry

The geometry attached to the node.

```
var geometry: SCNGeometry? { get set }
```

## Discussion

A node can have only one geometry attached to it. To combine geometries so they can be controlled or animated together, create a node with no geometry and add other nodes to it.

Animating the node’s geometric properties can move, rotate, stretch and scale its geometry. For more advanced animations of a node’s geometry, use its [`morpher`](/documentation/SceneKit/SCNNode/morpher) and [`skinner`](/documentation/SceneKit/SCNNode/skinner) objects.

---

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