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# isPaused

A Boolean value that determines whether to run actions and animations attached to the node and its child nodes.

```
var isPaused: Bool { get set }
```

## Discussion

The default value of this property is <doc://com.apple.documentation/documentation/Swift/false>, specifying that SceneKit should continuously update the node’s contents. Pausing a node pauses any running animations or actions. This property applies to the actions and animations attached to the node itself and those attached to any of its child or descendant nodes.

---

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