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# localFront

The unit vector SceneKit treats as “forward” in local space for all nodes.

```
class var localFront: SCNVector3 { get }
```

## Discussion

The “forward” direction of a node affects cameras and directional lighting attached to a node, as well as relative orientation and movement effects such as [`look(at:)`](/documentation/SceneKit/SCNNode/look(at:)), [`SCNLookAtConstraint`](/documentation/SceneKit/SCNLookAtConstraint), and [`SCNBillboardConstraint`](/documentation/SceneKit/SCNBillboardConstraint).

This vector is always `(0, 0, -1)` for all nodes, but you can use this class property when it’s convenient to refer to directions symbolically.

## See Also

[`simdLocalFront`](/documentation/SceneKit/SCNNode/simdLocalFront)

The unit vector SceneKit treats as “forward” in local space for all nodes.



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