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# localRight

The direction SceneKit treats as “right” in local space for all nodes.

```
class var localRight: SCNVector3 { get }
```

## Discussion

No SceneKit features depend directly on this direction’s definition—it’s simply a natural consequence of recognizing “forward” and “up” directions for use with cameras, directional lighting, and relative orientation operations.

This vector is always `(1, 0, 0)` for all nodes, but you can use this class property when it’s convenient to refer to directions symbolically.

## See Also

[`simdLocalRight`](/documentation/SceneKit/SCNNode/simdLocalRight)

The direction SceneKit treats as “right” in local space for all nodes.



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