<!--
{
  "availability" : [
    "iOS: 8.0.0 - 26.0.0",
    "iPadOS: 8.0.0 - 26.0.0",
    "macCatalyst: 13.1.0 - 26.0.0",
    "macOS: 10.8.0 - 26.0.0",
    "tvOS: 9.0.0 - 26.0.0",
    "visionOS: 1.0.0 - 26.0.0",
    "watchOS: 3.0.0 - 26.0.0"
  ],
  "documentType" : "symbol",
  "framework" : "SceneKit",
  "identifier" : "/documentation/SceneKit/SCNNode/look(at:up:localFront:)",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Method",
  "symbol" : {
    "kind" : "Instance Method",
    "modules" : [
      "SceneKit"
    ],
    "preciseIdentifier" : "c:objc(cs)SCNNode(im)lookAt:up:localFront:"
  },
  "title" : "look(at:up:localFront:)"
}
-->

# look(at:up:localFront:)

Changes the node’s orientation so that the specified forward vector points toward the specified location.

```
func look(at worldTarget: SCNVector3, up worldUp: SCNVector3, localFront: SCNVector3)
```

## Parameters

`worldTarget`

The point, in world space, to face the node toward.

`worldUp`

The direction vector, in world space, that should appear as “up” from the rotated node’s point of view.

`localFront`

The direction vector, in the node’s local space, that should orient toward the target point.

## Discussion

The effects of this method are animatable; that is, calling this method during an implicit-animation transaction animates the rotation effect. (See [Animating SceneKit Content](/documentation/SceneKit/animating-scenekit-content).)

## See Also

[`simdLook(at:up:localFront:)`](/documentation/SceneKit/SCNNode/simdLook(at:up:localFront:))

Changes the node’s orientation so that the specified forward vector points toward the specified location.



---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)