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# scale

The scale factor applied to the node. Animatable.

```
var scale: SCNVector3 { get set }
```

## Discussion

Each component of the scale vector multiplies the corresponding dimension of the node’s geometry. The default scale is `1.0` in all three dimensions. For example, applying a scale of (2.0, 0.5, 2.0) to a node containing a cube geometry reduces its height and increases its width and depth. Scaling is applied relative to the node’s [`pivot`](/documentation/SceneKit/SCNNode/pivot) property.

You can animate changes to this property’s value. See [Animating SceneKit Content](/documentation/SceneKit/animating-scenekit-content).

## See Also

[`simdScale`](/documentation/SceneKit/SCNNode/simdScale)

The scale factor applied to the node. Animatable.



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