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# transform

The transform applied to the node relative to its parent. Animatable.

```
var transform: SCNMatrix4 { get set }
```

## Discussion

The transformation is the combination of the node’s [`rotation`](/documentation/SceneKit/SCNNode/rotation), [`position`](/documentation/SceneKit/SCNNode/position), and [`scale`](/documentation/SceneKit/SCNNode/scale) properties. The default transformation is [`SCNMatrix4Identity`](/documentation/SceneKit/SCNMatrix4Identity).

When you set the value of this property, the node’s [`rotation`](/documentation/SceneKit/SCNNode/rotation), [`orientation`](/documentation/SceneKit/SCNNode/orientation), [`eulerAngles`](/documentation/SceneKit/SCNNode/eulerAngles), [`position`](/documentation/SceneKit/SCNNode/position), and [`scale`](/documentation/SceneKit/SCNNode/scale) properties automatically change to match the new transform, and vice versa. SceneKit can perform this conversion only if the transform you provide is a combination of rotation, translation, and scale operations. If you set the value of this property to a skew transformation or to a nonaffine transformation, the values of these properties become undefined. Setting a new value for any of these properties causes SceneKit to compute a new transformation, discarding any skew or nonaffine operations in the original transformation.

You can animate changes to this property’s value. See [Animating SceneKit Content](/documentation/SceneKit/animating-scenekit-content).

## See Also

[`simdTransform`](/documentation/SceneKit/SCNNode/simdTransform)

The transform applied to the node relative to its parent. Animatable.



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