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# worldFront

The “forward” (-Z) direction vector relative to the node, expressed in world space.

```
var worldFront: SCNVector3 { get }
```

## Discussion

Reading this property is equivalent to reading the [`localFront`](/documentation/SceneKit/SCNNode/localFront) class property and using the [`convertVector(_:to:)`](/documentation/SceneKit/SCNNode/convertVector(_:to:)) or [`convertVector(_:from:)`](/documentation/SceneKit/SCNNode/convertVector(_:from:)) method to convert that vector from the node’s local coordinate space to the scene’s world coordinate space.

## See Also

[`simdWorldFront`](/documentation/SceneKit/SCNNode/simdWorldFront)

The “forward” (-Z) direction vector relative to the node, expressed in world space.



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