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# animation

The Core Animation object defining the behavior of the property animation.

```
var animation: CAAnimation { get set }
```

## Discussion

You can use different <doc://com.apple.documentation/documentation/QuartzCore/CAAnimation> subclasses to animate effects in different ways. For example, a <doc://com.apple.documentation/documentation/QuartzCore/CABasicAnimation> transitions a property from one value to another, and a <doc://com.apple.documentation/documentation/QuartzCore/CAKeyframeAnimation> transitions a property through a series of values. You use properties of the animation object to define its timing curve, repeat mode, and other options.

SceneKit ignores the <doc://com.apple.documentation/documentation/QuartzCore/CAPropertyAnimation/keyPath> property of this animation object. Instead, when you attach a property controller to a particle system’s [`propertyControllers`](/documentation/SceneKit/SCNParticleSystem/propertyControllers) dictionary, use one of the keys listed in Particle Property Keys to specify which particle property it animates. SceneKit also ignores the animation’s <doc://com.apple.documentation/documentation/QuartzCore/CAMediaTiming/duration> and <doc://com.apple.documentation/documentation/QuartzCore/CAMediaTiming/repeatCount> properties. Instead, the controller defines the behavior of the animation’s input value.

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