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# rotate(toAngle:duration:)

Creates an action that rotates the node counterclockwise to an absolute angle.

```
class func rotate(toAngle radians: CGFloat, duration: TimeInterval) -> SKAction
```

## Parameters

`radians`

The angle to rotate the node to, in radians.

`duration`

The duration of the animation.

## Return Value

A new action object.

## Discussion

When the action executes, the node’s [`zRotation`](/documentation/SpriteKit/SKNode/zRotation) property is interpolated to the new angle.

This action is not reversible; the reverse of this action has the same duration but does not change anything.

---

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