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# stop()

Creates an action that tells an audio node to stop playback.

```
class func stop() -> SKAction
```

## Return Value

A new action object.

## Discussion

This action may only be executed on an [`SKAudioNode`](/documentation/SpriteKit/SKAudioNode) object. The audio is stopped, and if restarted, begins at the beginning.

This action is not reversible.

---

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