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# SKCameraNode

A node that determines which parts of the scene are visible within a view.

```
class SKCameraNode
```

## Overview

If you don’t use a camera in your scene, you control the visible portion of a scene using its [`anchorPoint`](/documentation/SpriteKit/SKScene/anchorPoint) property.

## Topics

### First Steps

[Getting Started with a Camera](/documentation/SpriteKit/getting-started-with-a-camera)

Learn the semantics of using a camera in your scene.

### Node Visibility

Check whether a particular node is onscreen.

[`containedNodeSet()`](/documentation/SpriteKit/SKCameraNode/containedNodeSet())

Finds nodes that are visible in the camera’s viewport.

[`contains(_:)`](/documentation/SpriteKit/SKCameraNode/contains(_:))

Checks to see if a node is visible in the camera’s viewport.



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