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# SKCropNode

A node that masks pixels drawn by its children so that only some pixels are seen.

```
class SKCropNode
```

## Overview

`SKCropNode` is a container node that you use to crop other nodes in the scene. You add other nodes to a crop node and set the crop node’s [`maskNode`](/documentation/SpriteKit/SKCropNode/maskNode) property. For example, here are some ways you might specify a mask:

- An untextured sprite that limits content to a rectangular portion of the scene.
- A textured sprite that works as a precise per-pixel mask.
- A collection of child nodes that form a unique shape.

You can animate the shape or contents of the mask to implement interesting effects such as hiding or revealing.

> Tip:
> Use crop nodes sparingly. Because they require an additional offscreen memory buffer to perform the crop and add a rendering operation into the offscreen buffer, they add notably more overhead to the app.

## Topics

### First Steps

Crop other nodes in the scene by adding them as child nodes to a crop node.

[Cropping Nodes](/documentation/SpriteKit/cropping-nodes)

Use a texture or a shape to mask pixels out of a crop node’s children.

### Setting the Mask Filter

[`maskNode`](/documentation/SpriteKit/SKCropNode/maskNode)

The node used to determine the crop node’s mask.



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