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# particleColorBlendFactor

The average starting value for the color blend factor.

```
var particleColorBlendFactor: CGFloat { get set }
```

## Discussion

The default value is `0.0`, which means that the texture is used as is, ignoring the particle’s color. Otherwise, the texture is blended with the color. The maximum value is `1.0`, which means the particle renders with a full-tint color.

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