<!--
{
  "availability" : [
    "iOS: -",
    "iPadOS: -",
    "macCatalyst: -",
    "macOS: -",
    "tvOS: -",
    "visionOS: -",
    "watchOS: -"
  ],
  "documentType" : "symbol",
  "framework" : "SpriteKit",
  "identifier" : "/documentation/SpriteKit/SKNode/insertChild(_:at:)",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Method",
  "symbol" : {
    "kind" : "Instance Method",
    "modules" : [
      "SpriteKit"
    ],
    "preciseIdentifier" : "c:objc(cs)SKNode(im)insertChild:atIndex:"
  },
  "title" : "insertChild(_:at:)"
}
-->

# insertChild(_:at:)

Inserts a node into a specific position in the receiver’s list of child nodes.

```
func insertChild(_ node: SKNode, at index: Int)
```

## Parameters

`node`

The node to add. The node must not already have a parent.

`index`

The position in the array to insert the node.

## Discussion

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)