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# applyForce(_:at:)

Applies a force to a specific point of a physics body.

```
func applyForce(_ force: CGVector, at point: CGPoint)
```

## Parameters

`force`

A vector that describes how much force was applied in each dimension. The force is measured in Newtons.

`point`

A point in scene coordinates that defines where the force was applied to the physics body.

## Discussion

Because the force is applied to a specific point on the body, it may impart both linear acceleration and angular acceleration. The force is applied for a single simulation step (one frame).

---

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