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# init(textures:size:timePerFrame:)

Initializes a new tile definition with an array of textures for animation.

```
init(textures: [SKTexture], size: CGSize, timePerFrame: CGFloat)
```

## Parameters

`textures`

An array of textures to reference for the definition’s size and content.

`size`

The size of the tile in points.

`timePerFrame`

The duration, in seconds, that each texture is displayed.

## Return Value

A new tile definition.

## Discussion

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